![]() Size Multiplier – Controls the visible size of the sun. For more information, see Example: Ozone Value below. ![]() Smaller values make the sunlight more yellow, while larger values make it blue. Available in the range between 0.0 and 1.0. Ozone – Affects the color of the sun light. Smaller values produce a clear, blue sky and sun as seen in rural areas, while larger values make them yellow and orange as seen in a big city's atmosphere. Turbidity – Determines the amount of dust in the air and affects the color of the sun and sky. See the Notes section below for more information. Used to reduce the sun's brightness, because by default it can be very bright. Intensity Multiplier – The multiplier for the V-Ray Sun's intensity. See the Lights page for information on how to do this. We also through in a few extra freebies and bonus at the end as well.To create a V-Ray Sun you need to add the V-Ray Sun/Sky package to a Modo directional light. You will learn how to accurately light your scenes, create simple and complex materials, find resources online, plugins to help simplify the process and finally settings to help you save time rendering. In this free 7-day course, we will send you anew lesson every day consisting of a 30-minute video and written posts. If we could help you create better panels, create a nicer portfolio, save time in studio and get 1 extra night’s sleep before a crit, then we achieved our goal. Our goal is to help save you from having to go through all the pain and troubleshooting that I had to go through in architecture school. This bring us to where you are right now, I had my company develop a free 7-day course to help you master rendering. I figured why don’t I do what I wish someone had done for mewhen I was an architecture student. It would have been really nice if someone could have taught me about rendering when I was in studio.” One day while at work, a couple people and I were talking and I thought to myself, “I really wish that I knew how to render the way I do now back when I was actually in university. Today I am now the Founder and CEO of Ingosy Branding and Visualization in Toronto. Eventually, once I had become very good at archviz I decided to leave my architecture jobs and start my own company. ![]() ![]() I had to piece together bits of random lessons from sporadic YouTube videos, blog posts,Facebook groups and forums to teach myself. I will tell you, it wasn’t an easy process. Now that I didn’t have the burden of studio weighing me down I set out to become a master at archviz.įor the next couple of years, I spent every waking moment, that I wasn’t at one of my 2 architecture jobs, learning architectural visualization. I also came to realize that I wasn’t stuck to using vray and that there were plenty of other archviz programs out there like octane, corona fstorm render, etc. It wasn’t until I graduated and was working on my portfolio that I came across 3ds max for architecture visualization. No matter how hard I tried and how many all-nighters I pulled, it was just impossible to teach myself vray for Rhino. ![]() The problem with trying to learn how create a beautiful architectural render using a program that you haven’t been taught to use, while you have a dozen other things on your plate during studio, is that there just isn’t enough time in the day. We failed miserably but it was definitely a step in the right direction. In that semester, my friend and I set out to learn vray for Rhino to make our renderings look like an MIR render. Not to mention photoshop architecture rendering is incredibly inefficient for a multitude of reasons. There is just a level of realism that can only be achieved using rendering software. That was when I realized that I would have to eventually learn how to use rendering software and abandon photoshop. It wasn’t until 3rd year, that a friend of mine showed me a page of amazing MIR renders. I came across visualizing architecture by Alex Hogrefe and that helped me throughout the first half of my degree. Naturally I gravitated more towards photoshop architecture visualization in my early years at university because photoshop was something I was already very comfortable using. The single most important part of any studio semester, yet I had no idea how to do it. Throughout University we only had 1 class in all 4 years that dealt with computer modeling and rendering, so as you can imagine we all sort of had to fend for ourselves when it comes to architecture visualization. MY JOURNEY THROUGH ARCHITECTURE SCHOOL.Īs I am sure you are all currently experiencing, I had trouble learning how to render properly while I was a student. ![]()
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